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Wednesday, November 25, 2009

More in depth player interaction

after thinking for what controls to be for the player I've came up with the following

for the xbox360 controller the toggles will be the main two interaction functions, the right toggle will allow you to accelerate and paddle like your would trying to simulate the actions of paddling, the left toggle will allow you to rotate your camera angel. (Third-person shooter)

(A), (X), (Y) and (B) buttons will be pretty useless in game but (Y) will allow for you to change the cameras height from the player for example far, close, very-close and maybe first-person shoot view, for the left and right trigger i though it would be a good idea to to make and attacking button, for example if you and this NPC or multi-player opponent was battling it down a straight line to the finish, you will be able to use the paddle attack maneuver,

say the opponent is to the left hand side of you as your are racing to the finish, you just pull left trigger to make your character pop out his paddle and whack the opponent, this will cause you a bit of speed loss, but if the targeted opponent was hit it well make them loss a greater amount of speed. vice Versa for the right trigger, that pretty much sums it up for the main controls, the D Pad will be the same function as the camera rotate toggle, and the start button will take you to in game menu options and for back button will pause the game.

Heres a GUI map I'd like the controller functions to be. and of course the player will be able to change around any control button setup they like in the game menu. Picture is default settings.

Xbox360:





















WiiMote Controls

i though of a good idea for the wiimote is to simulating the the motion of real paddling

heres my picture i made best describing the motion of paddling.

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